Hawken Reborn
Mech Shooter · AA
Competitive mech shooter developed at DR Studios (UK) in partnership with 505 Games. Contributed to analytics, UI, gameplay systems, and console aim assist tuning.
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Building immersive worlds with C++ & Unreal Engine.
From AA studios to shipped titles on Steam.
Unreal Engine Gameplay Developer with nearly 6 years of experience in the gaming industry. Specialized in C++, Unreal Engine 4 & 5, Gameplay Ability System (GAS), artificial intelligence, and complex system integrations. From AAA shooters to narrative simulations — I build the systems that make games feel alive.
7 studios · 6 years of professional game development
Developed narrative and interaction systems in UE5 (C++) for a cargo vessel simulation project. Focused on immersive gameplay loops and realistic interaction frameworks.
Led the AI team and was responsible for combat systems and GAS integration for "Ertuğrul of Ulukayın". Designed and implemented AI behaviors for large-scale battle scenarios.
Worked on the fast-paced roguelite FPS "Holy Shoot" — a chaotic hell-themed action game featuring Seven Deadly Sins boss fights, randomized run layouts, and comedic combat. Developed core gameplay loops, weapon systems, and upgrade mechanics from the ground up.
Worked on "Hawken Reborn", a competitive mech shooter. Contributed to analytics systems, UI implementation, gameplay loop improvements, and console aim assist tuning.
Contributed to personal shooter projects using GAS and advanced combat system architectures. Built modular ability systems and complex character interaction frameworks.
Developed interaction and AI systems for "FILEDestined", a mystery game released on Steam. Designed behavior trees, NPC interaction logic, and companion AI systems.
Revamped gameplay systems for the MMO FPS "Sabotaj". Overhauled weapon mechanics, animation systems, replication logic, and Steam SDK integration for online play.
5 commercial games shipped across Steam, Epic Games & PC
Mech Shooter · AA
Competitive mech shooter developed at DR Studios (UK) in partnership with 505 Games. Contributed to analytics, UI, gameplay systems, and console aim assist tuning.
View on Steam
Action Roguelite · FPS
A fast-paced action roguelite FPS built at Inventuna Games. Developed core gameplay loops, weapon systems, and advanced combat mechanics from the ground up.
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Mystery · Narrative
A mystery narrative game released on Steam, developed at Metavision Studio. Built the AI interaction systems, NPC behaviors, and companion logic.
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MMO FPS · Tactical
Turkish MMO FPS published by IDC Games & HES Games. Revamped weapon mechanics, animation systems, replication logic, and Steam SDK integration for online play.
View on SteamTechnical breakdowns of what I built in each shipped title
Core developer on Sabotaj MMO FPS (HES Games), published on Steam and IDC Games in 13 languages. Rebuilt gameplay systems using GET/POST requests and socket communication, and owned the weapon system end-to-end.
Worked as Gameplay & AI Developer at Metavision on a horror game that shipped on Steam as File Destined. Built the full character interaction framework and all in-game AI from scratch.
Joined DR Studios (UK) as a Generalist UE Developer on Hawken Reborn, an AAA mech shooter published with 505 Games. Covered analytics, UI, gameplay systems, and console-specific features over 1 year 9 months.
Built the entire gameplay foundation for Holy Shoot, a roguelite action FPS at Inventuna Games. Sole gameplay developer responsible for all combat systems, weapon mechanics, and the full GAS ability architecture.
Led the AI team and owned the full combat system rebuild at Tekden Studios for this large-scale action RPG. Drove the GAS migration and built the Companion AI system from the ground up.
Open for freelance projects, collaborations, and full-time roles.